Netint technologies

Cloud Gaming

Games offered on a subscription basis that run in the cloud allow gamers to move from game to game as their preferences change. Cloud-based MG2M (mobile game to mobile platform) gaming enables gamers on mobile to seamlessly interact with hundreds or even thousands of players in gameplay. This moves the player from an ownership model to a rental model in the same way that Spotify has done for music and Netflix for movies.

Netint-Mobile Cloud Gaming Example
Mobile Cloud Gaming Example

NETINT Technology Transforms the Industry

Streaming game service providers require a solution that offers both low latency and high visual quality. NETINT’s Codensity ASIC-based encoding technology can be deployed to deliver ultra-low end-to-end latency, less than 50ms with an operational cost that opens up new revenue opportunities. 

NETINT VPU’s are available in U.2 or PCIe form factors, enabling ten or more encoders to be installed in a single 2U server, offering up to 160 1080p60 concurrent real-time streams, making them ideal for latency-sensitive applications including cloud gaming and metaverse.

How it Works

How We Ensure Our Customer’s Success

Research NETINT Technology

Our ASIC-based technology, Codensity™, keeps advancing in scope and performance Right now, we have designed two proprietary solutions - G4 and G5. Talk to us to find out which solution is best for your needs.

Craft Solution For Desired Application

NETINT Codensity ASICs-based solutions are available in five different configurations. Check out product pages or talk directly with NETINT Experts.

Launch Beta - Proof the Concept - Scale

One size does not fit all! That's why our engineers will work directly with you to design the best solution, deploy, test, perfect and scale!

We Are The Only Existing Solution

The ASIC Advantage

We are the only immediately implementable ASICs technology-based solution that once deployed can transport your video technology to unforeseen levels.

“We started NETINT with a big dream of combining the benefits of silicon with the quality and the flexibility of software for video encoding using purpose-built ASICs designed by us. In just 2021 NETINT customers encoded 200 billion minutes using our innovative video processing units.”

Alex Liu, Co-Founder, NETINT

0 +minutes
1 X

Higher efficiency compared with SW on CPU.

Using ASICs you can achieve a 20x higher efficiency compared with SW on CPU. This means reducing your operational cost by an order of magnitude.

0 X

Reduced CO2 compared with SW on CPU.

Using ASICs you can reach environmental sustainability by reducing CO2 more than 80 times compared to software running on x86 CPUs in a data center.

150 $

1080p60 live streaming cost per channel.

With ASIC’s you can have it all – the flexibility and quality of SW with enormous power and cost benefits for as low as $150 per channel for a 1080p60 live stream.

Set an Appointment and talk to us

Have an idea of what your design looks like?

With the growth of interactive streaming video applications including cloud gaming, Hyper-Scale video platforms are facing operational pressure to improve both video processing and encoding performance while maximizing power efficiency and simultaneously minimizing their environmental footprint.

The Integrated Game Streaming Platform, powered by NETINT ASIC encoding technology gives hyper-scale cloud gaming platforms increased levels of performance compared to CPU based software-encoding systems, while simultaneously reducing TCO by as much as 40x and carbon emissions 80x.

The Integrated Game Streaming Platform’s class leading performance is the result of harnessing the advanced encoding capabilities of NETINT’s T2 Video Processing Unit (VPU) with a Graphics Processing Unit (GPU) to create a totally integrated high-density game streaming solution.

The Quadra T2 is a next-generation low-latency, real-time Video Processing Unit featuring AV1, HEVC, and H.264 video encoding at up to 8K resolution with 10-bit HDR.

The addition of a GPU to the Integrated Game Streaming Platform enables the high-performance rendering of graphics-intensive 3D gaming workloads needed to deliver immersive cloud gaming experiences.

200 Live Game Video Streams in 1RU
The combination of the Quadra T2 and a GPU enable the ultra-low-latency, high throughput of the Integrated Game Streaming Platform with a capacity of up to 200 live game video streams in a compact 1 RU form factor.

NETINT Advantage

Ultra High Density

Fifty times increase in game streaming density compared to software .


Supports a wide variety of cloud gaming formats.

Ultra Low Latency

Optimized for metaverse video and cloud gaming applications. 8ms latency.

Al Deep Neural Network Engines

Enables advanced processing including object detection, classification, segmentation and ROI for image quality improvement and content adaptive rate control.

AV1, HEVC, H.264

Multi-format support for operational flexibility.

Real-Time Encoding

High-performance GPU acceleration for immersive cloud gaming experiences


High capacity throughput for rapid deployment of additional gaming streams.

Video 2D Processing Engines

Video Cropping, Padding and Scaling for Encoding Ladder Generation and Image Composition. Video Overlay, YUV and RGB Conversion.

Scalability and Operational Efficiency

Utilizing the Integrated Game Streaming Server, mobile gaming platforms can reduce their server footprint by 50x compared to CPU-powered software game processing and encoding. 

This increase in game rendering and encoding density expands the number of channels that can be encoded without increasing the rack footprint. 

Higher density can be achieved with reduced power and without sacrificing video quality or latency.

42RU Rack Comparison

Scalability and Operational Efficiency
High Density, Lowest Power Game Processing and Encoding


The advanced architecture of the Integrated Game Streaming Platform leverages a high-performance GPU for real-time rendering of complex game graphics which are then encoded in real-time by the Quadra T2 VPU.

The combined capacity of the architecture enables 200 game streams to be processed and encoded concurrently.


Integrated Game Streaming Platform Specifications

  • Compute x86 or rm based server
  • Memory Up to 12TB (32 DIMMs)
  • NVMe support 12x
  • PCIe Expansion Up to 4x PCIe slots
  • Network Options 1000 Watts
  • Transcoders 12x NETINT Quadra T1
  • Rendering Engine GPU
  • Game Processing Capacity 200 Simultaneous Game Streams
  • Codec Support - Encode AV1, HEVC, H.264
  • Codec Support - Decode VP9, HEVC, H.264
  • AI Engine 216 TOPS per server